Mortal Kombat Vs Dc Games
The MK and DC crowds are a surprisingly good combo, but questionable roster balancing keeps this enjoyable fighter from achieving greatness.
By Carolyn Petit @carolynmichelle on
In a way, it feels as if many fighting game characters have stepped right out of the pages of a comic book. They wear bizarre costumes, spend a lot of time punching and kicking other people, and possess inexplicable powers. Pitting fighting game characters against comic book heroes and villains has been done before, and in Mortal Kombat vs. DC Universe, the meshing of Raiden's crew and Superman's posse makes for some pretty exciting action--especially online. But even as the game moves the series back toward the fundamental strengths of Mortal Kombat in some ways, it departs from the series' essence in others. As a result, longtime fans may be left with mixed feelings, and newcomers drawn to the series for the first time by the inclusion of DC characters may find it hard to get a handle on things.
The story that explains just how these two distinct sets of outlandishly attired, superpowered beings clash is such pure, unabashed comic book silliness that you'll have a hard time not being won over. Simultaneous mishaps involving Darkseid in the DC universe and Shao Kahn in the MK universe result in these two evil beings merging into the exponentially evil Dark Kahn. Dark Kahn's power causes the two universes to begin fusing, and the heroes and villains on each side of the universal divide mistakenly blame the weirdos from the other side for invading their land. This merging of universes also causes severe imbalances in the powers of some characters, and serves as a convenient excuse for how the Joker can go toe-to-toe with Superman and have a fighting chance. As you play through the game's two story mode offerings, the flimsy excuses that cause the unlikely matchups almost become something of a running joke, and help make these modes fun for the few hours that they last.
Unless you've somehow managed to avoid playing a fighting game for your entire life, you'll immediately grasp the basic concept of MK vs. DC: punch, kick, throw, and otherwise bludgeon your opponent into submission before they do the same to you. While some Mortal Kombat games have offered two or three fighting styles per character, MK vs. DC does away with that, creating a back-to-basics feel that switches the emphasis back to the special moves that really differentiate the characters. And while the action takes place in 3D and you can move left and right in the environment as well as back and forth, sidestepping is slow and only occasionally useful. The majority of the action takes place on a 2D plane, which also contributes to the game feeling very much like a solid return to the roots of the Mortal Kombat series. The action is fast-paced, controls tightly, and is just a lot of fun.
With a total of 22 playable characters, the roster may be a bit short compared to what fans of the series have come to expect, but it makes up for that by making each character play very differently from the others. The 11 Mortal Kombat warriors on hand are all top-shelf, and while one or two of the DC characters may seem like odd choices the majority of them mesh surprisingly well with the MK crowd. While the powers of some DC characters have been toned down a bit as a result of that darn universe-merging fluctuation of energies, the characters themselves have been created here with a great deal of loyalty to the source material. Their personalities are intact, and the arsenals of special attacks at their disposal are impressive.
While the core gameplay is largely a return to the feel of the early Mortal Kombat games, there are some elements here that are pretty minor when taken individually, but add up to make MK vs. DC distinctly different from its predecessors. There are a few minigames that pop up when certain circumstances occur, and they all blend in to the action seamlessly. For example, if you're close to your opponent, you can attempt to grab him or her and initiate Klose Kombat. If you're successful, the camera will pull in, and for a short time, you can perform a variety of painful-looking moves by pressing one of the four face buttons. There's a great risk-versus-reward dynamic at play: your button presses are displayed onscreen, and if your opponents match them, they'll counter your attack with powerful blows of their own and escape from Klose Kombat in the process. It's a cool system that gives the attacker a decent advantage but still offers the defender a pretty good chance of turning the tables.
A very similar minigame is initiated any time one player knocks another to a lower level of the arena. As in Klose Kombat, the attacker can pummel the defender by pushing face buttons, and the defender can turn the tables by matching the attacker's inputs. In Free Fall Kombat, the attacker is able, after a damage meter has been filled to a certain point with standard attacks, to execute a special move that sends the opponent flying into the ground below in a particularly painful, damaging way. Like Klose Kombat, there's a good risk-versus-reward principle at work here, and the fact that these fisticuffs are taking place while the characters dramatically plummet through the air gives the action a larger-than-life, comic book feel.
Last and least among the minigames is Test Your Might, which occurs in certain areas when one combatant lands a powerful attack on the other and sends the opponent flying back against a wall. The initiator then charges at the defender and propels the latter through the walls of the office building or dungeon. Both parties then pound on the buttons as furiously as they can. If the attacker out-pounds the defender, more damage will be done, while the defender pounds buttons in the hopes of reducing the amount of damage he or she suffers. The simplicity of this minigame makes it less compelling than the other two, and only three of the game's 14 arenas have the horizontal arrangement for it, so it occurs far less frequently.
One final, important addition to the action here is the rage meter, which fills up as you take damage or are blocked by your opponent. Your build-up of rage can be used for one of two things. If the meter is halfway full or more, you can spend one full segment of it on a combo breaker, immediately putting a stop to the flurry of attacks your opponent is unleashing. If both sections are full, you can opt to spend the whole thing to enter rage mode, which allows you to pummel your opponent uninterrupted by his or her attacks and fight your way through his or her blocks, though you'll still take damage from any blows he or she lands. Either of these can turn the tables in a fight if used well, and since using rage for one purpose sacrifices your ability to use it for the other, this seemingly simple feature calls for some significant and often split-second decision-making.
On the default difficulty setting, the game seems to adjust dramatically in response to your skill level. Lose a match in the story or arcade modes a few times and it suddenly gets a whole lot easier, which means that players of just about any skill level can fumble their way through these modes. That's not necessarily a bad thing, but it makes the game feel more like a brawler in which you can button-mash your way through just about anything, rather than a well-tuned fighting game that rewards precise, skillful play. This impression is deceiving, though, and upping the difficulty of the AI, or better yet, playing against other people, reveals the depth of a fighting system that's sure to please veteran fighters. With precise timing, you can chain together combo attacks that juggle your enemies in the air helplessly for a bit, but these are extremely difficult to pull off. Neophytes drawn to the game by the DC characters may find themselves a bit out of their league, and while there's a standard practice mode in which you can attempt attacks at your leisure, the finer points can be difficult to pick up without a proper training mode.
Of course, past Mortal Kombat games have been known as much for their over-the-top gore as for their gameplay, and for those fans who feel this is an intrinsic part of what makes Mortal Kombat what it is, MK vs. DC will be disappointing. While there are still ridiculous amounts of blood that go flying each time you so much as punch your opponent, you won't see any comically grisly beheadings, dismemberments, and other bombastic acts of violence that have characterized the series. The victor still gets the opportunity to pull off an extremely painful fatality or, in the case of the good guys on the DC side, a heroic brutality. Many of them are clever and funny, but they're still far tamer than what we've seen in the past. Ultimately, this change doesn’t impact the gameplay itself, but that gore is part of the MK experience, so the way it's been toned down here may turn some fans off.
A more material issue is the surprisingly limited amount of content you get in this package. There are the two stories that don't take you long to complete, and after you finish them, you'll have unlocked only two additional characters and seen just about everything the game has to offer. There's an arcade mode which, in typical Mortal Kombat fashion, has you fight your way to the top of a ladder, and in a nice touch, you can choose to have your opponents made up of exclusively Mortal Kombat characters, DC characters, or a combination of the two. But the short, disappointing endings you get for finishing arcade mode with any given character provide little incentive to come back to it much. There's also a mode called Kombo Challenge in which you pick a character and choose one of 10 combo attacks to attempt to pull off. Office 2010 toolkit free download. At first glance, this looks like a useful mode to help newcomers pick up the finer points of the game's combat, but the timing required to successfully do even the easiest of the combos in Kombo Challenge is unforgivingly precise. With only 22 characters, 14 arenas, and no special costumes or anything else worth unlocking, the single-player experience dries up a little too quickly.
So ultimately, whatever longevity the game has lies in its multiplayer offerings, and playing the game with others, either locally or online, is great fun. There aren't any special modes available online. It's all just no-frills, one-on-one matches, which is really all you need. Xbox 360's online setup is a bit more fleshed out, with options to jump right into a ranked or unranked match, and a TrueSkill matchmaking system for ranked matches. On the PlayStation 3, you need to enter a lobby where you'll see a list of everyone else hanging out in the room, and you can challenge or accept challenges from the other players. In both cases, once you're actually down to the business of punching and kicking each other, the action plays smoothly, provided both parties have a steady connection. The only caveat about online play in our experience is that a disproportionate number of players are currently trying to rack up wins using the same few overpowered special attacks by The Flash (and a couple of other characters) ad nauseam, and while this isn't impossible to defeat, it sure is annoying. You might prefer to quit a match than bother with it when you come across such a cheap competitor, but doing so counts as a loss, and in the case of ranked matches on the 360, hurts your TrueSkill ranking.
The game looks great. The characters animate well, their attacks look powerful, and there's a consistency of design that helps make the bizarre crossover seem natural. There's an especially great detail to the game's presentation in the way that damage isn't just reflected in the energy bars across the top of the screen. As characters suffer attacks, their skin gets bruised and bloody, their costumes get torn, and by the end, if the loser put up a good fight, even the victor will look much worse for wear. Of the 14 arenas, most of them look pretty cool. There are a few Mortal Kombat arenas, but the majority of locales come from the DC side, or reflect a merger of the two universes. There's a devastated downtown Metropolis and a high-tech Batcave, among other noteworthy locations, and they're packed with details that will please fans of the characters. Dynamic elements such as the elevated train you see rattling below you as you plummet from one level of Gotham City to another also help bring the environments to life.
The game’s audio isn’t amazing, but it gets the job done--matches definitely sound like those in previous Mortal Kombat offerings, and the voice acting for the characters is solid, but sadly you rarely hear them outside of the cutscenes of the story mode. The music doesn't draw much attention to itself and isn't exciting enough to match the action. If you're trying to decide between versions, it's a bit of a toss-up. They both look and play pretty much identically. The Xbox 360's online system makes it more convenient for just jumping into a match, but the PS3's D pad is better suited to fighting games and feels more precise. The PS3 version has trophies to match the 360's achievements.
Mortal Kombat vs. DC Universe feels a bit like a mutant of a game. On one hand, the fighting mechanics are solid and fun and represent a refreshing return to the fundamental strengths that made Mortal Kombat's gameplay so compelling in the first place. On the other hand, the shift in tone from completely insane amounts of gore to only outrageous amounts of blood will put off some fans of the series’ usual ultra-violence. Newcomers, on the other hand, will have little trouble button-mashing their way through the game's single-player offerings, but may find it difficult coming to grips with the more technical aspects of the gameplay necessary to get the most from the multiplayer. If the idea of beating the hell out of Liu Kang with Lex Luthor (or vice versa) appeals to you and you don't mind going online for serious competition, you'll find a satisfying fighting game in this strange but enjoyable crossover.
Successfully complete DC Story mode. Then, press RB at the character selection screen. Note: Darkseid does not have any Heroic Brutalities.
Play as Shao KahnSuccessfully complete Mortal Kombat Story mode. Then, press RB at the character selection screen. Note: Shao Kahn does not have any Fatalities.
Alternate costumesAt character selection screen, press Start when choosing a character.
Ultimate Icy CounterWhile playing as Sub-Zero, press X(2), Down, Back, X or X(2) to perform Icy Counter. The game registers the opponent's knockback as an attack and can then be countered using Sub-Zero's Icy Counter. If done at the correct angle, you can miss your opponent when countering and set yourself up for another move while your opponent is still frozen.
MovesThe following is a list of the special moves, pro moves, and finishing moves for all characters:
Baraka
Special moves
- Sharp Spark: Press Down, Back, X (hold X for delay)
- Scrape Kick: Press Forward(2), Y
- Chop Chop Blades: Press Back(2), A
- Blade Cyclone: Press Down, Forward, B
Pro moves
- Chop Chop Blades, Scrape Kick: Press Back(2), A. Wait until blades stop cutting, then press Forward(2), Y.
Fatalities
- Stab Slam: Press Back, Forward, Down, Forward, X when close
- Chest Stab: Press Forward(2), Down(2), A when close
Jax
Special moves
- Gun Runner: Press Back(2), X
- Power Fist: Press Down, Back, Y (press X or A after the punch for an extra hit)
- Blinding Light: Press Down, Back, X
- Rocket Blast: Press Down, Back, A
- Double Rocket Blast: Press Down, Back, A, Down, Back, B
- Gotcha Grab: Press Forward(2), Y (tap Y for extra hits)
- Ground Pound: Press Down(2), B
Pro moves
- Double Rocket Blast: Press Down, Back, A, then press Down, Back, B after first rocket appears.
- Power Fist, Gotcha Grab: Press Down, Back, Y. Wait for the move to connect, then press X. Wait for the move to connect, then press Forward(2), Y.
- Ground Pound, Gun Runner: Press Down(2), Back. Wait until your fist hits the ground, then press Back, X.
- Power Fist Head Smash: Press Down, Back, Y. Wait for the move to connect, then press A.
Fatalities
- Head Smash: Press Back, Forward(2), Back, Y when close
- Machine Gun: Press Forward(2), Back(2), A when close
Kano
Special moves
- Kano Ball: Press Back, Forward, B
- Kano Up Ball: Press Down, Forward, Y
- Brutal Throw: Press Down, Forward, X
- Knife Toss: Press Down, Back, X
- Parry: Press Down, Back, Y
- Eye Laser: Press Back(2), X
Pro moves
- Kano Up And Down Ball: Press Down, Forward, Y. Wait until the ball hits, then press Forward, B.
- Brutal Throw Bounce: Press Down, Forward, X. Wait until the body hits the ground, then press Down, Back, Y.
- Jump In Kano Ball: Jump towards opponent, then press X, Back, Forward, B.
- Unblockable Kano Ball: Press Back, Forward, B + RT, release B. Wait until you hear the pro move sound, then release RT.
Fatalities
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- Knife Throw: Press Back, Down, Back, Forward, X when one step away
- Flip Stomp: Press Down(2), Forward, Back, B when one step away
Kitana
Special moves
- Bladed Fans: Press Forward(2), X (also can be done in air)
- Square Wave Assault: Press Down, Back, Y
- Rolling Fury: Press Down, Forward, B
- Mystical Teleportation: Press Down, Back, X (also can be done in air)
- Fan Lift: Press Back(2), X
- Razor's Tip: Press Down, Forward, Y
Pro moves
- Square Wave Assault To Bladed Fans: Press Down, Back, Y. Wait until the first punch lands, then press Forward(2), X.
Fatalities
- Fan Throw to The Head: Press Back(2), Forward, X at sweeping distance
- Kiss of Death: Press Forward, Down(2), Back, A at sweeping distance
Liu Kang
Special moves
- High Dragon Fire: Press Forward(2), X (also can be done in air)
- Low Dragon Fire: Press Forward(2), A
- Flying Dragon Kick: Press Forward(2), Y
- Bicycle Kick: Press Back(2), Forward, B
- Dragon's Tail (Cartwheel): Press Down, Back, B and also one of the following:
- Spinning Backfist: Press (after Dragon's Tail) X
- Uppercut: Press (after Dragon's Tail) Y (sets up juggle)
- Zen Trip: Press (after Dragon's Tail) A
- Shaolin Spirit: Press (after Dragon's Tail) B
Pro moves
- Bicycle Kick to High Dragon Fire: Press Back(2), Forward, B. Wait until the end of the Bicycle Kick, then press Forward(2), X.
- Bicycle Kick to Flying Dragon Kick: Press Back(2), Forward, B. Wait until the end of the Bicycle Kick, then press Forward(2), Y.
Fatalities
- MK1 Arcade Drop: Press Forward, Back, Down(2), A at sweeping distance
- Head Stomp: Press Down(2), Forward, Down, B when one step away
Raiden
Special moves
- Vicinity Blast: Press Down, Back, Y (hold Y for larger blast)
- Lightning Bolt: Press Down, Back, X (Hold X for larger blast)
- Projectile Cancel: Press Down, Forward (cancels Vicinity Blast and Lighting Bolt)
- Energy Teleport: Press Down, Back, A
- Lightning Shock: Press Forward(2), Y
- The Superman: Press Forward(2), B (also can be done in air)
Pro moves
- Double Teleport: Press Down, Back, A, Down, Back, A (perform second teleport immediately after the first).
- Double Vicinity Blast: Press Down, Back, Y. Wait until the first blast hits, then press Down, Back, B.
- Lightning Shock To Teleport: Press Forward(2), Y. Wait until the opponent is almost punched, then press Down, Back, A.
Fatalities
- Ground Slam: Press Down, Forward, Down, Up, Y when one step away
- Electrocution: Press Back, Forward(2), Down, B when one step away
Scorpion
Special moves
- Spear: Press Back(2), X
- Fiery Teleport: Press Down, Back, A (also can be done in air)
- Inner Flames: Press Down(2), Y (hold Y for longer flame)
- Hell Fire: Press Down, Back, Y
- Hellish Slide: Press Down, Back, B
Pro moves
- Double Fiery Teleport: Press Down, Back, A, Down, Back, A (immediately do second Fiery Teleport after the first)
- Air Teleport, Fiery Teleport: Press Down, Back, A (while in air), Down, Back, A (immediately do second Fiery Teleport after the first)
Fatalities
- Toasty!: Press Down(3), B at sweeping distance
- Lava Pool: Press Forward(2), Back, Down, A when close
Shang Tsung
Special moves
- Skull Fire: Press Back(2), Y
- Sky Fire: Press Down, Back, Y
- Slide Launch: Press Down, Forward, B
- Soul Steal: Press Down, Back, A
- Body Switch: Press Down, B, Forward, X
- Hot Escape: Press Down, Back, B
- Hot Skull: Press Y after Hot Escape (this is a Pro Move)
- Hot Blast: Press A after Hot Escape (this is a Pro Move)
- Body Switch: Press Down, Back, Forward, X
Pro moves
- Multi-Fire: Press Back(2), Y. Wait until the fireball appears, then press X. Wait until the fireball appears, then press Y (up to three fireballs).
- Slide Launch: Press Down, Forward, B. Wait until the slide connects, then press Up, B.
Fatalities
- Back Breaker: Press Back, Down, Forward, A when close
- Morph: Press Down(2), Forward(2), Y when close
Shao Kahn
Special moves
- Shoulder Charge: Press Forward(2), B
- Rising Emperor: Press Back, Forward, B
- Energy Shield: Press Down, Back, A
- Pulse Blast: Press Back(2), X
- Choke Punch: Press Forward(2), X
- Hammer Smash: Press Back, Forward, Y
Pro moves
- Double Choke Punch: Press Forward(2), X. Wait until the punch connects, then press X + Y.
- Shoulder Charge To Rising Emperor: Press Forward(2), B. Wait until the shoulder charge connects, then press Up + B.
Fatalities
- None
Sonya
Special moves
- Ring of Doom: Press Down, Forward, X (can be done twice)
- Deadly Kiss: Press Down, Back, X
- Leg Grab: Press Back, Forward, B
- Bicycle Kick: Press Down, Back, B (can also be done in air)
- Kartwheel Flip: Press Down, Forward, A
- Square Wave Punch: Press Down, Back, Y
Pro moves
- Bicycle Kick, Air Bicycle Kick: Press Down, Back, B. Wait until blood appears, then press Down, Back, B.
- Double Ring of Doom: Press Down, Forward, X. Wait until the knee touches the ground, then press Down, Forward, X.
- Leg Grab Bounce: Press Back, Forward, B. Wait until the opponent hits the ground, then press X + Y.
Fatalities
- Kiss of Death: Press Down(2), Back, Forward, X at sweeping distance
- Neck Breaker: Press Down, Back, Forward(2), B when one step away
Sub-Zero
Special moves
Jun 27, 2009 Ready To Die The Remaster Licensed to YouTube by WMG (on behalf of Bad Boy); Music Sales (Publishing), CMRRA, EMI Music Publishing, AMRA, UMPI, UBEM, and 12 Music Rights Societies. Dec 28, 2013 Bad Boy Records - Released September 13, 1994 01. Things Done Changed 02. Gimme the Loot 03. Machine Gun Funk 04. Ready to Die 06. One More Chance 07. What ft Method Man 08. Notorious big ready to die album. Ready to Die is the debut studio album by American rapper The Notorious B.I.G.; it was released on September 13, 1994, by Bad Boy Records (5). The label's first release, the album features production by Bad Boy founder Sean 'Puffy' Combs, Easy Mo Bee, Chucky Thompson, DJ Premier and Lord Finesse, among others. Recording for the album took place during 1993 to 1994 at The Hit Factory and D&D.
- Icy Counter: Press Down, Back, X
- Ice Nugget: Press Down, Back, Y (unblockable)
- Icy Freeze: Press Down, Forward, A
- Tombstone Teleport: Press Down, Back, A
- Cold Slide: Press Back + A + B
Pro moves
- Teleport To Icy Counter: Press Down, Back, A. Wait until you are in the ground, then press Down, Back, X.
- Cold Slide To Teleport: Press Back, Forward, B, then press Down, Back, A.
Fatalities
- Freeze Kick: Press Back(2), Down, Back, B when close
- Freeze Slam: Press Back, Forward, Down, Forward, Y when close
Batman
Special moves
- Smoke Capsule: Press Down, Back, Y
- Batarang: Press Down, Forward, X (can also be done in air)
- Leaping Shadow Kick: Press Down, Forward, B
- Leg Take Down: Press Down, Back, B
- Sneaky Batarang: Press Down, Back, X
- Dark Absorption: Press Back(2), Y (projectile absorption block)
- Smoke Escape: Press Down, Back, A
Pro moves
- Double Batarang: Press Down, Forward, X, then press Down, Back, Y.
Heroic Brutalities
- Bat Swarm: Press Down, Back, Forward(2), B when close
- Grappling Hook: Press Down(3), Up. Wait until landing on the ground, then press A at sweeping distance
Captain Marvel
Special moves
- Solomon Escape: Press Down, Back, B
- Strength of Hercules: Press Back, Forward, Y
- Atlas Clap: Press Down, Back, Y
- Power of Zeus: Press Down, Back, X
- Achilles Bolt: Press Down, Back, A
- Mercury Bear Hug: Press Back, Forward, B
Pro moves
- Power of Zeus Extended: Press Down, Back, X, then press Forward, Y
- Mercury Bear Hug Attack: Press Back, Forward, B, then tap Y during the Mercury Bear Hug
Heroic Brutalities
- Slam & Stomp: Press Down, Forward, Back, Forward, X when close
- Ground Slam: Press Down, Back, Down, Forward, Y when one step away
Catwoman
Special moves
- Whip Sting: Press Down, Back, X (can also be done in air)
- Lasso Grip: Press Back, Forward, Y
- Kitty Surprise: Press Back, Forward, A
- Raging Cat: Press Back, Forward, B
- Somersaulting Fever: Press Down, Forward, A
- Nine Lives: Press Down, Back, B (certain projectile/move dodge)
Pro moves
- Whip Sting, Lasso Grip: Press Down, Back, X, then as soon as Whip Sting connects, press Back, Forward, Y.
- Whip Sting, Kitty Surprise: Press Down, Back, X, then as soon as Whip Sting connects, press Back, Forward, A.
- Pounce Grab into Whip Crack: Press Back, Forward, B. Wait until the final scratch, then press Back, Forward, X.
Heroic Brutalities
- Neck Breaker: Press Down, Back, Down, Forward, Y at sweeping distance
- Claw Attack: Press Forward, Back, Forward, Back, B at sweeping distance
Darkseid
Special moves
- Omega Beam: Press Back(2), X
- Anti-Air Omega Beam: Press Back(2), Y
- Omega Tremor: Press Down(2), B
- Omega Knee: Press Back, Forward, B
- Omega Force: Press Down, Back, A
Pro moves
- Omega Force With Head Smash: Press Down, Back, A. Wait until he lands, then press X + Y.
- Double Anti-Air Omega Beam: Press Back(2), Y. Wait until the beam hits, then press Back(2), X.
Heroic Brutalities
- None
Deathstroke
Special moves
- Close Flash Bomb: Press Down(2), A
- Far Flash Bomb: Press Down(2), B
- Pistol Shot: Press Back, Forward, X
- Lunging Stab: Press Back, Forward, Y
- Stomach Stab: Press Down, Forward, X
Pro moves
- Double Pistol Shot: Press Back, Forward, X. Wait until the first shot is fired, then press Forward(2), Y.
Heroic Brutalities
- Gunshot: Press Forward(2), Down, Forward, Y when close
- Neck Breaker: Press Forward, Down, Back, Forward, A when close
The Flash
Special moves
- Fast Escape: Press Down, Back, A
- Super Uppercut: Press Down, Back, Y
- Teleport Uppercut: Press Down, Back, B
- Around The World: Press Back, Forward, B
- Flurry Punch: Press Back, Forward, Y
- Teleport Flurry: Press Down, Back, X
Pro moves
- Teleport Flurry Throw: Press Down, Back, X. Wait for the last hit of the flurry, then press LB.
- Teleport Uppercut Into Super Uppercut: Press Down, Back, B. Wait just before the first uppercut connects, then press Down, Back, Y.
- Like the Wind, Super Uppercut: Press Y(2), X. Wait until the last of the combo sequence connects, then press Down, Back, Y.
- Like the Wind, Teleport Uppercut: Press Y(2), X. Wait until the last of the combo sequence connects, then press Down, Back, B.
- Triple Teleport Uppercut: Press Down, Back, B. Wait until the last uppercut connects, then press Y. Wait until the last uppercut connects, then press Y.
- Triple Super Uppercut: Press Down, B, Y. Wait until the last uppercut connects, then press Y. Wait until the last uppercut connects, then press Y.
Heroic Brutalities
- Flashy Beatdown: Press Back(2), Forward(2), B at sweeping distance
- Whirlwind Slam: Press Down, Forward, Down, Back, Down, Forward, A when close
Green Lantern
Special moves
- Summoned Hand Grip: Press Down, Back, X
- Justice Grip: Press Down, Forward, A
- Strength of Will: Press Down, Back, Y
- Judgment Hammer: Press Back(2), A
- Wall Barrier: Press Back, Forward, B
Pro moves
- Triple Overhead Hammer: Press Down, Back, Y. Wait until the previous hit lands, then press Down, Back, Y. Wait until the previous hit lands, then press Down, Back, Y.
Heroic Brutalities
- Orb Squeeze: Press Forward, Back, Down, Back, A at sweeping distance
- Hammer Smash: Press Back, Forward, Down(2), B at sweeping distance
The Joker
Special moves
- Laughing Fist: Press Down, Back, A
- Joker's Wild: Press Down, Back, Y
- Bombs Away: Press Forward(2), B
- Bombs Away Close: Press Forward(2), Y
- Bombs Away Medium: Press Forward(2), A
- Bombs Away Far: Press Forward(2), B
- Put It There Pal: Press Down, Back, X
- Sinister Heels: Press Back, Forward, B
- Funnyman: Press Back, Down, Forward, A
- Magic Trick: Press Down, Back, B and also one of the following:
- Surprise Pistol Whip: Press (after Magic Trick) X
- Surprise Bomb: Press (after Magic Trick) Y
- Surprise Stomp: Press (after Magic Trick) A
- Surprise Slide: Press (after Magic Trick) B
Pro moves
- Surprise Pistol Whip And Shot: Press Down, Back, B, X. Wait until the pistol whip connects, then press Down, Back, Y.
- Surprise Pistol Whip, Funnyman: Press Down, Back, B, X. Wait until pistol whip connects, then press Back, Down, Forward, A.
- Seven Sinister Heels: Press Back, Forward, B, then tap B as fast as possible after the move.
Heroic Brutalities
- Gunshot: Press Forward, Back, Forward, X when close
- Playing Cards: Press Back, Down, Back, Forward, Y when close
Lex Luthor
Special moves
- Target Practice: Press Down, Back, X
- Powered Palms: Press Down, Forward, Y
- LexCorp Rocket: Press Down, Back, A (can also be done in air)
- Hot Flames: Press Back, Forward, A
- Evasive Maneuver: Press Down, Back, B
- Rocket Boots: Press Back, Forward, B
Pro moves
- LexCorp Rocket To Evasive Maneuver: Press Down, Back, A, then press Down, Back, B.
- Powered Palms To Rocket Boots: Press Down, Forward, Y. Wait until the second palm strike connects, then press Back, Forward, B.
Heroic Brutalities
- Body Twist: Press Down, Forward, Down, Back, Y when close
- Missile Attack: Press Up(3), X when one step away
Superman
Special moves
- Heat Vision: Press Back(2), X (can also be done in air; also can be repeated)
- Inhale Capture: Press Down, Back, Y
- Soaring Knockout: Press Down, Forward, Y
- Ice Breath: Press Down, Forward, A
- Ground Tremor: Press Down, Down, B
- Shoulder Charge: Press Forward, Forward, B
- Up, Up and Away (Hover): Press Down, Back, A and also one of the following:
- Hover Heat Vision Close: Press (after Up, Up and Back) X
- Hover Heat Vision Far: Press (after Up, Up and Back) Y
- Ground Tremor: Press (after Up, Up and Back) A or B
Pro moves
- Inhale Capture, Soaring Knockout: Press Down, Back, Y, then press Down, Forward, Y.
- Super Ground Tremor: Press Down(2), B. Wait until the first hit on ground connects, then press Down + X + Y.
- Soaring Knockout: Press Down, Forward, Y. Wait until just before Superman punches, then press Down, Back, (A, Y, or B).
- Inhale Capture, Up Up and Back: Press Down, Back, Y. Wait until just before Superman punches, then press Down, Back, (A, Y, or B).
Heroic Brutalities
- Ground Pound: Press Down(2), Forward(2), X when close
- Freeze Slam: Press Forward(2), Down, Back, B when close
Wonder Woman
Special moves
- Wondrous Spin: Press Down, Back, B (can also be done in air)
- Divine Princess: Press Down, Forward, Y (can also be done in air)
- Splits Grab: Press Down, Forward, A
- Gotcha Girl: Press Forward, Forward, B
- Handstand Burst: Press Down, Back, A
- Lasso Grab: Press Back, Forward, X
Pro moves
- Handstand Burst, Splits Grab: Press Down, Back, A. Wait until her legs connect, then press Down, Forward, A.
- Handstand Burst: Press Down, Back, A. Wait until she grabs their leg, then press Down, Back, Y.
Heroic Brutalities
- Lasso Slam: Press Up, Back, Down, Forward, X at sweeping distance (jump, wait to land, then finish the Brutality combo)
- Lasso Spin: Press Forward, Back(2), Forward, B at sweeping distance
The following video is of all Fatalities and Heroic Brutalities being performed:
Easy 'Combo Champion' achievementPlay as Sonya Blade, and perform her Bicycle Kick on an opponent to get ten hits each time and get the 'Combo Champion' achievement. Alternately, play as The Flash. When the fight begins, press Away, Forward, Y. He should charge at your opponent and do a series of punches which gives you a 11-hit combo.
Easy 'MK Arcade Champion' and 'DC Arcade Champion' achievementTo normally get these achievements, you must complete the game with all characters in Arcade mode from each side. If you do not want to play as all the characters, you can simply play as your favorite character, and once you reach Dark Kahn, press Start, and choose 'Player Select'. Choose a fighter you have not completed Arcade mode with yet, and defeat Dark Kahn with him or her. Also, it is much easier to play on the Very Easy difficulty so you can defeat Dark Kahn easily with the characters you are not familiar with.
AchievementsAccomplish the indicated achievement to get the corresponding number of Gamerscore points:
- DC Chapter 1 done (10 points): Complete Story Mode DC Chapter 1.
- DC Chapter 3 done (15 points): Complete Story Mode DC Chapter 3.
- DC Chapter 5 done (20 points): Complete Story Mode DC Chapter 5.
- MK Chapter 2 done (10 points): Complete Story Mode MK Chapter 2.
- MK Chapter 4 done (15 points): Complete Story Mode MK Chapter 4.
- MK Chapter 6 done (20 points): Complete Story Mode MK Chapter 6.
- Story mode MK (50 points): Complete the MK side of Story Mode.
- Story mode DC (50 points): Complete the DC side of Story Mode.
- DC Arcade Champion (50 points): Complete Arcade Mode on the MK side.
- MK Arcade Champion (50 points): Complete Arcade Mode on the DC side.
- Dark Kahn! (50 points): Unlock Both Characters.
- Compeditor (50 points): Play 200 Versus Matches.
- Fatality! (10 points): Do anyone’s fatality.
- Brutality! (10 points): Brutality!
- The Finisher (100 points): Perform all finishing moves in the game.
- Combo Champion (20 points): Perform a 10 hit combo in arcade mode.
- Baraka Expert (5 points): Complete Baraka's expert combos.
- Batman Expert (5 points): Complete Batman's expert combos.
- Catwoman Expert (5 points): Complete Catwoman's expert combos.
- Deathstroke Expert (5 points): Deathstroke Expert.
- Flash Expert (5 points): Complete Flash's expert combos.
- Greenlantern Expert (5 points): Complete Greenlantern's expert combos.
- Jax Expert (5 points): Complete Jax's expert combos.
- Joker Expert (5 points): Complete Joker's expert combos.
- Kano Expert (5 points): Complete Kano's expert combos.
- Kitana Expert (5 points): Complete Kitana's expert combos.
- Lexluthor Expert (5 points): Complete Lexluthor's expert combos.
- Liukang Expert (5 points): Complete Liukang's expert combos.
- Scorpion Expert (5 points): Complete Scorpion's expert combos.
- Shangtsung Expert (5 points): Complete Shangtsung's expert combos.
- Shazam Expert (5 points): Complete Shazam's expert combos.
- Sonya Expert (5 points): Complete Sonya's expert combos.
- Subzero Expert (5 points): Complete Subzero's expert combos.
- Superman Expert (5 points): Complete Superman's expert combos.
- Wonderwoman Expert (5 points): Complete Wonderwoman's expert combos.
- Darkseid Expert (5 points): Complete Darkseid's expert combos.
- Shaokhan Expert (5 points): Complete Shaokhan's expert combos.
- Arcade Master (20 points): Beat Arcade Max without using a continue.
- Training mode master: (50 points): Finish expert combo mode on MK and DC.
- Special Moves Pro (100 points): Do all special moves including JF's.
- Online Chat Match (20 points): Win a chat room match Online.
- Pugilist (10 points): Get all 4 hits in KK mode in an Online match.
- Sway-zee (10 points): Counter a KK attack in an Online match.
- Freefall (10 points): Do a freefall special move in an Online match.
- Switch-A-Roo (10 points): Do a freefall switch-a-roo in an Online match.
- Challenger (10 points): Play 10 Ranked Matches.
- Online Champion (50 points): 25 Ranked Match wins in a row.
- Competitor (50 points): Play 100 chat lobby matches.
- Humiliation (20 points): Get a flawless victory Online.
- Raiden Expert (5 points): Complete Raiden's expert combos.